Prototype lab / 08 builds
Eight ideas you can open.
Four games, two useful tools, one live audio experiment and one physics simulation. All eight open in a new tab; the two tools are private previews, so their working apps need an approved account.
The collection
Browse by what it does.
Play a game, look around a tool or run a live experiment. Each card opens the build in a new tab.
Play
Games built to test feel, timing and whether the idea is actually fun.
4 builds-
PlayableArcade shooter / Keyboard
BAREKASU
Retro space combat, boss fights and a deliberately unreasonable amount of neon.
Play (opens in a new tab) -
PlayablePlatform game / Keyboard
Going Quackers
One duck, one spring and several thousand metres of poor judgement.
Play (opens in a new tab) -
PlayableTiming game / Japanese arcade
Oshido Itadaki
A reel-stop challenge built around timing, pressure and the feel of a real Japanese cabinet.
Play (opens in a new tab) -
PlayableArcade sport / Couch multiplayer
Arena Bloodsport
Wall-bouncing soccer, brutal tackles, ridiculous power-ups and no touchline to save you.
Play (opens in a new tab)
Use
Product ideas with a job to do. Both are private previews: you can look around each walkthrough, but the working apps need an approved account.
2 builds-
Private previewProduct system / Demo data
Attribution Lab
Scattered marketing data pulled into one clearer view. The numbers inside are demo data.
Open (opens in a new tab) -
Private previewVoice training / Sales practice
Salesingo
Practise a sales call with customers who talk back, then get coaching tied to what you actually said.
Open (opens in a new tab)
Live
Experiments that turn live sound, motion and chance into something you can read.
2 builds-
Mic requiredAudio experiment / Live room sound
Comedy Lounge Crowd Reader
Room sound becomes a crowd score, a waveform and a recent high, in real time.
Open (opens in a new tab) -
LiveThree.js physics / Simulation
NO LIMIT
A three-tier pachinko-style physics run where momentum and chance stay visible.
Run (opens in a new tab)
Idea to first feedback
Time to a first look.
One published agency process puts first concepts three to five weeks in. One recorded prototype took three hours of work to reach a first working version. That’s one example, and it isn’t typical.
Agency processTo first concepts
3–5 weeksPublished benchmark
One recorded prototypeTo a first working version
3 hoursExample Not typical
Paid media problem? Start with an independent audit.
These builds are studio projects. If the problem is your ad account, that’s an audit.
Brief an auditWhy prototype
An idea changes when it has controls.
A prototype gives people something to react to. Weak assumptions show up early, and good ideas find their shape.
- Idea
- Build
- Use
- Learn
